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* There are also some other very important traits:
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* Select Attributes (7/5/3)
* Select Abilities (13/9/5)
* Backgrounds (7):
* Stage one - Initiative
* Stage two - Attack
* Stage three - Resolution
* Health
* 1) Awareness
Allows the Mage to sense things with their magic.
* 2) Sympathetic
* 3) Coincidental
* 4) Manipulative
* 5) Miraculous
The Mage can now create impossible miracles.
* Casting Magic
* Avatar
* Quintessence
* Willpower
* Difficulty
* Bonuses
* Successes
* Botches
* Understanding
* Power: Wisdom / ESP
* Knowledge: Realization - Unveiling the inner
knowledge within.
* Description: The Power of Understanding manifests
as inspiration and insight, granting effortless access
to answers and discoveries beyond conventional
* Feeling
* Power: Empathy / Telepathy
* Knowledge: Association - Recognizing the
interconnectedness of all things.
* Description: The Power of Feeling enables one to
empathize and understand others deeply, perceiving
their thoughts and emotions without the need for
* Production
* Power: Attraction / Creation
* Knowledge: Synchronicity - Uniting the threads of
existence.
* Description: The Power of Production empowers a
wizard to draw situations and desires into their
reality. This ability stems from a profound
* Influence
* Power: Charisma / Hypnotism
* Knowledge: Possession - Will shaping the realm of
the mind.
* Description: The Power of Influence grants a
wizard the power to captivate others. Known as
Possession, it allows one to enchant and charm,
* Penetration
* Power: Escape / Intangibility
* Knowledge: Spiritualism - Perceiving the world as a
realm of spirit.
* Description: The Power of Penetration delves into
the realm of Spiritualism. It unveils the truth that
the world is fundamentally composed of spirit,
* Control
* Power: Energy / Telekinesis
* Knowledge: Evocation - Harnessing the forces of
the spiritual realm.
* Description: The Power of Control enables a wizard
to command powerful forces. Through evocation,
the practitioner can manipulate energy and bend it
* Restoration
* Power: Renewal / Healing
* Knowledge: Forgiveness - Liberating from suffering
caused by transgressions.
* Description: The Power of Restoration holds the
gift of healing. It grants the ability to alleviate pain,
cure diseases, and bring renewal to the afflicted.
* Vanishing
* Power: Stealth / Invisibility
* Knowledge: Misdirection - Manipulating attention
and perception.
* Description: The Power of Vanishing encompasses
the art of Misdirection. It allows a wizard to control
focus and attention, rendering themselves unseen
* Travel
* Power: Direction / Teleportation
* Knowledge: Unity - Dissolving the illusion of
separation.
* Description: The Power of Travel operates on the
understanding that all separation is illusory. By
harnessing this power, a wizard can navigate
* Transformation
* Power: Developing / Shapeshifting
* Knowledge: Personification - Authoring ones own
identity.
* Description: The Power of Transformation allows a
wizard to assume the form and essence of another
being, whether it be an abstract concept, an animal,
* Destruction
* Power: Curses / Annihilation
* Knowledge: Pragmatism - Dissolving the constructs
of right and wrong.
* Description: The Power of Destruction holds
immense power that should be wielded with
caution. It encompasses the ability to curse,
* Revelation
* Power: Visions / Rapture
* Knowledge: Above as Below - The symbiotic
connection between gods, angels, and humanity.
* Description: The Power of Revelation unveils
profound visions and grants enlightenment to the
practitioner. It is rooted in the understanding of the
* Control:
Energy / Telekinesis
* Transformation:
Developing / Shapeshifting
* Understanding:
Wisdom / ESP
* Revelation:
Visions / Rapture
* Feeling:
Empathy / Telepathy
* Influence:
Charisma / Hypnotism
* Penetration:
Escape / Intangibility
* Travel:
Direction / Teleportation
* Production:
Attraction / Creation
* Restoration:
Renewal / Healing
* Vanishing:
Stealth / Invisibility
* Destruction:
Curses / Annihilation
* Akashic Brotherhood - Buddhist Warriors
* Celestial Chorus - Gnostic Priests
* Cult of Ecstasy - Hippies and New Agers
* Dreamspeakers - Shamans
* Euthanatos - Terrorists and Activists
* Order of Hermes - Ceremonial Magicians
* Sons of Ether - Rebel Scientists
* Verbena - Wiccans
* Virtual Adepts - Reality Hackers
* Hollow Ones - Goths
* Marauders - Permanently Insane
* Nephandi - Make Demonic Pacts
* Technocracy - Agents of Reason
If you have your own Coven you can also list
* Criminal
* Drifter
* Entertainer
* Intellectual
* Investigator
* Kid
* Night-lifer
* Outsider
* Politician
* Professional
* Reporter
* Socialite
* Soldier
* Worker
<br><br>
* Dynamic - Change
* Pattern - Improvement
* Primordial - Stability
* Questing - Purpose
<br><br>
* Dynamic represents change.
* Entropic represents destruction.
* And Static represents protection.
<br><br>
* Self, Others, and World.