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Mage: The Ascension (Alternate Rules)

11 bytes added, 09:08, 28 November 2024
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* <b>Mage: The Ascension</b>
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* <b>Attributes and Skills</b>
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* <b>Modifiers</b>
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* <b>Dice Rolls</b>
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* <b>Rolling the Dice</b>
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* <b>Snake Eyes</b>
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* <b>Second Tries</b>
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* <b>Fighting</b>
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* <b>Actions</b>
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* <b>Getting Started</b>
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* <b>Combat</b>
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* Health
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* <b>Magic</b>
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* 1) Awareness
Allows the Mage to sense things with their magic.
* 2) Sympathetic
* 3) Coincidental
* 4) Manipulative
* 5) Miraculous
The Mage can now create impossible miracles.
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* <b>Mechanics</b>
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* <b>Spheres</b>
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* Power: Wisdom / ESP
* Knowledge: Realization - Unveiling the innerknowledge within.
* Description: The Power of Understanding manifests
* Power: Empathy / Telepathy
* Knowledge: Association - Recognizing theinterconnectedness of all things.
* Description: The Power of Feeling enables one to
* Power: Attraction / Creation
* Knowledge: Synchronicity - Uniting the threads ofexistence.
* Description: The Power of Production empowers a
* Power: Charisma / Hypnotism
* Knowledge: Possession - Will shaping the realm ofthe mind.
* Description: The Power of Influence grants a
* Power: Escape / Intangibility
* Knowledge: Spiritualism - Perceiving the world as arealm of spirit.
* Description: The Power of Penetration delves into
* Power: Energy / Telekinesis
* Knowledge: Evocation - Harnessing the forces ofthe spiritual realm.
* Description: The Power of Control enables a wizard
* Power: Renewal / Healing
* Knowledge: Forgiveness - Liberating from sufferingcaused by transgressions.
* Description: The Power of Restoration holds the
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