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Mage: The Ascension (Alternate Rules)

527 bytes added, 15 February
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      Physical: Strength, Dexterity, Stamina
      Social: Charisma, Manipulation, Appearance
      Mental: Perception, Intelligence, Wits
      Talents: Alertness, Athletics, Awareness,
Brawl, Dodge, Expression, Intimidation,
Leadership, Streetwise, Subterfuge
      Skills: Crafts, Drive, Etiquette, Firearms,
Meditation, Melee, Performance, Stealth,
Survival, Technology
      Knowledges: Academics, Computer, Cosmology,
Enigmas, Investigation, Law, Linguistics,
Medicine, Occult, Science
      Allies - Friends who help you
      Arcane - You are unnoticed as a Mage
      Avatar - The Strength of the soul
      Contacts - Information sources
      Destiny - A greater purpose
      Dream - Visions from the unknown
      Influence - Pull over the mortal world
      Library - Access to metaphysical knowledge
      Node - A place of magical power
      Resources - Extra Money
      Wonder - A Magical talisman or device
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