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Mage: The Ascension (Alternate Rules)

372 bytes added, 15 February
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      During initiative, both players roll
Dexterity + Wits. Whoever has more successes
gets to go first.
      Each player declares either to attack or
defend.
      It is also possible to ambush someone with:
Dexterity + Stealth vs Perception + Alertness
      Unarmed Combat: Strength + Brawl
      Armed Combat: Strength + Weaponry
      Firearms: Dexterity + Firearms
      Throwing Objects: Dexterity + Athletics
      Block: Dexterity + Brawl
      Dodge: Dexterity + Dodge
      Parry: Dexterity + Melee
      Roll as many times as your Stamina points to
eliminate a point of bashing damage for each
success.
      If the fighting continues you roll again for
initiative.
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