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Replaced Awaken the Zulo Shape, removed overuse of the words 'feral' or 'savage', updated the Vozhd to reflect Players Guide ruls.
|desc=
'''
== (Old Clan Tzimisce Characters Only) ==
'''
The Bratovitch family are a group of revenants bred and experimented on by the Tzimisce throughout the Dark Ages, to provide their family line innate qualities of vampiric vitae, but a craving for the real thing. The feral This family was bred to fill the positions of guardians, hunting parties, and animal trainers for specialized ghoul hounds.
Their fickle loyalties have had the line, throughout history, battling the original Anarchs for their masters, joining the rebels once things began to favour them, following the nascent Sabbat until it was convenient to quietly separate. Now, and most recently speaking up with fervor in support of the Gehenna Crusade. Bratovitch revenants prowl alongside Sabbat packs as they battle the ancients, and with the feral mortals will not be denied their fillnew Tzimisce who find new hoards among the Anarchs and the Camarilla. Something All the new Blood has awakened in the family, something feral, hungry, and dangerous. Something that will not be sleeping anytime soon.
Sprawling family estates lay dilapidated and dirty, housing junk, trinkets, and treasures alongside an ancestor's scrawled boast and fleshcrafted horrors. Beware looters, however, as it's damn-near impossible to distinguish between the abandoned estates and the inhabited ones, at least until you see the dozen red pinpricks of eyes in the dark, and hear the howls of hounds released.
|level1body=See '''Chicago by Night''' p.283.
|level2name='''The Kennel'''
|level2body=The Bratovitch family is known for their aptitude in breeding exceptionally stocky animals and skilled hounds, with many of their crumbling ancestral estates containing a vast stable where these experiments are kept. Your revenant has a kennel of their own. Distribute three dots between Herd and Retainer to represent the animals meant for feeding, and hunting, or both.|level3name='''Hunting TeamParty'''|level3body=You have a tight-knit family unit of Bratovitch revenants by your side. You receive Allies (••) to represent them (Effectiveness 2) instead of the usual Retainer (•). Once per story they will accompany you for a session, lending their assistance to Animal Ken, Awareness, Stealth, and Survival dice pools through Teamwork (See '''Vampire: the Masquerade''' , p.122). They add a die per present and able revenant.|level4name='''Awaken the Zulo ShapeGo To Ground'''|level4body=Just like the Bratovitch have been bred Often there is a need to be as savage as the animals they keeprest and recuperate between hunts, you bear the seeds of an ancestral war form in especially when your Bloodprey are elder vampires and lupines. Once per storywhen things get too hot, you may allow these seeds can retreat to sprout and assume an estate outside of the city where you enjoy the horrid form hospitality of Tzimisce legendthe extended Bratovitch family. No two war forms look This is the same, but they are all towering, utterly monstrous manifestations equivalent of a 3-dot Haven (Vampire: the Vicissitude marking your bloodlineMasquerade, p. The transformation takes one turn. While in 188) with four dots to distribute among the Zulo Shape you add a die to all Physical dice poolsMachine Shop, deal Aggravated Health damage to mortals while BrawlingHidden Armory, reduce Superficial damage received by one before halvingand Watchmen Merits. Unfortunately, it is also Creepy and reduce any defense penalties Shared. You may stay for lack of cover by one-die. This lore does not provide a Bratovitch retainerthree days and nights, unless you make efforts to impress your host.
|level5name='''The Hungry Vozhd'''
|level5body=You possess a hulking mass of weeping, angry flesh comprising dozens of ghouls and shaped into a state most useful for your purposes. Whether Work with your Storyteller to determine its unique traits and customise the antagonist stat block, whether a gift from an ancient Fiend, a relic of Sabbat occupation, or your own handiwork(```Players Guide```, build the Vozhd as a Deadly Mortal (see '''Vampire: the Masquerade''' p.185242) who possesses ghoul characteristics, suffers damage like a vampire, and has natural weapons that count as a +3 heavy piercing Brawl weapon. This creature is a horrific breach of the Masquerade, incapable of affection, speech, or complex thought. It eats blood and flesh, and indiscriminately tries to kill everyone except you and individuals whose blood you have personally fed it, and must likely be chained up or stored in pieces. This lore does not provide a Bratovitch retainer, or more likely, they are now one with the Vozhd.
|author=[[User:Sharkey|Sharkey]]
|othercred=Onyx Path's [https://www.storytellersvault.com/product/283858?affiliate_id=13&src=OnyxPathWeds Chicago by Night] for the characteristics of revenants, and [[User:Lumi|Lumi]] for the Vozhd stat block.
}}