Runes of Power
Blood Sorcery Ritual •••
Many elders place these wards on ancient tomes of magic, doorways or even in the floor. Unwary neonates or intruders find their mind foggy and have difficulty remembering or recalling things they did before or after reading the runes.
- Cost: 1 Rouse Check
- Dice Pool: Intelligence + Blood Sorcery
- System: Glyph of Scrying uses the following system:
- Ingredients: Powder from dried and smashed valerian mixed with the caster’s Blood.
- System: Do not make the Ritual roll until the first time someone reads the runes, triggering its effect. If the caster wins the Ritual test, the victim suffers no immediate effect. When the current Scene has ended, the reader has problems remembering specific information they obtained during the Scene in which they read the Runes. Recalling such information requires a Intelligence + Resolve roll against Difficulty 4 or 6 on a Critical Win.
- Duration: Indefinitely.
This ritual is the fifth level of Rituals of Warding. Which also includes:
Tremere who study this Path dedicate themselves to defending the holdings of the clan. They can practically hold off entire armies. They are also capable of exposing infiltrators before they breach the clan's havens and hiding places.