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  • |amalgam=Celerity 3 + Potence 3. Unlike most amalgams, this power can be learned in ''either'' discipline |description=While Celerity and Potence both give vampires a leg up over humans in a fight, the deadliest Brujah kn
    1 KB (152 words) - 21:38, 7 May 2024
  • |discipline=Potence ...ampire for Feats of Strength as well as unarmed damage value. Add half the Potence rating of the Vampire (rounded up) to the Damage of natural weapons such as
    1 KB (165 words) - 15:32, 28 April 2022
  • === Potence === * [[Surge of Power]] (Potence 1): Make blood surges for Strength, Charisma, or Intelligence last all scen
    1 KB (199 words) - 05:22, 7 January 2024
  • |discipline=Potence |system=Every level of Potence adds one turn to the duration of blood surges when used on Strength. Multip
    594 bytes (90 words) - 19:57, 4 April 2022
  • |discipline=Potence ...this rule. Blood surging strength now last an extra turn for every dot of Potence the vampire possesses.
    935 bytes (150 words) - 23:38, 3 April 2022
  • |discipline=Potence
    231 bytes (22 words) - 21:39, 7 May 2024
  • |discipline=Potence ...ption=Some Nosferatu specialize in small, easy-to-overlook applications of Potence, allowing them to break down a door by leaning against it or create a noisy
    1 KB (218 words) - 01:36, 6 August 2022
  • |amalgam=Fortitude 1, Potence 1 ...ity to fly. Due to the weight of these creatures, the use of their natural Potence grants them the unnatural strength to both get off the ground and maintain
    1 KB (164 words) - 12:56, 9 June 2019
  • |discipline=Potence. |amalgam=Potence 1, Protean 1
    1 KB (236 words) - 23:17, 10 February 2022
  • |amalgam=Fortitude 1, Potence 2 A Vampire can move up to their Potence rating in Meters through the Rock, at a rate of one Meter per turn. If they
    1 KB (235 words) - 12:52, 9 June 2019
  • |amalgam=Potence 4 * all learned Celerity and Potence powers providing continuous benefits, such as '''Fleetness''' (Corebook p.
    2 KB (339 words) - 02:55, 29 June 2023
  • |discipline=Potence ...oint of Willpower. They add a number of automatic Successes equal to their Potence rating to the results of the subsequent roll. On a win, the result becomes
    2 KB (285 words) - 16:14, 14 December 2023
  • |discipline=Potence
    826 bytes (124 words) - 01:43, 8 December 2023
  • |freedot=Oblivion or Potence
    942 bytes (134 words) - 16:06, 12 April 2021
  • |freedot=Obfuscate or Potence. At the Storyteller's discretion, the character may hunt down psychopaths a
    875 bytes (132 words) - 09:10, 11 March 2021
  • Potence= ===Potence===
    19 KB (2,669 words) - 15:10, 25 September 2021
  • * '''Obdurate''' (Fortitude 2 + Potence 2): The dice pool for this power is Wits + Survival, not Stamina + Survival === Potence ===
    7 KB (991 words) - 18:12, 19 December 2022
  • |freedot=Potence or Obfuscate.
    1 KB (179 words) - 12:47, 15 April 2023
  • ...s are then Auspex, Fortitude, Oblivion, and either Dominate, Obfuscate, or Potence depending on bloodline. Lamia disciplines are Oblivion, Fortitude, and Potence; their characteristic flaw is Plaguebearer (''Forbidden Religions'' page 87
    5 KB (796 words) - 00:24, 23 October 2021
  • |amalgam=Fortitude 1, Potence 1
    1 KB (228 words) - 12:49, 9 June 2019

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