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  • ...ou pay for the discipline as though it were in-clan for you(Spending 5 per level, rather than 6). ...it's generational limitations(Upto 10), and you pay only 7 experience per level of your blood potency, rather than 10.
    3 KB (466 words) - 10:19, 24 December 2019
  • |level=5
    2 KB (285 words) - 17:33, 27 December 2019
  • |level=2 ...fficulty of the test for terror frenzy to break a Tenet becomes Difficulty 5. A victim can only have one Stain from this power at a time and the user ca
    2 KB (299 words) - 12:19, 1 April 2024
  • |level=5
    2 KB (313 words) - 04:23, 25 June 2022
  • |level=2 ...ability, skill, merit or armour, these benefits can't surpass the limit of 5 for a given trait's rating.
    2 KB (301 words) - 13:38, 19 October 2023
  • |level=5
    2 KB (332 words) - 00:35, 23 October 2021
  • ...g core Disciplines in V5. The wiki is designed to support Levels 1 through 5 per the core book and V5 design philosophy. ...Level 3; 1 power plus an optional Amalgam power at Level 4; and two Level 5 powers) for consistency. Other methods for adding, such as embedded PDFs or
    8 KB (1,277 words) - 13:34, 25 September 2021
  • |level=5
    2 KB (373 words) - 04:22, 25 June 2022
  • |level=4 |related=Celerity 4 instead of 5 so the player has choice of combining with either unerring aim or lightning
    2 KB (339 words) - 02:55, 29 June 2023
  • === 5) Simple Antagonists === Throughout this I've been simplifying things a bit. Given that 1 - 5 is a failure and 6 - 10 a success, the immediate thought (and one which the
    12 KB (2,009 words) - 10:54, 26 March 2023
  • ...e character to focus on the individual instead of only engaging in coterie level play. Especially when Thinbloods are present. ...create a system which is congruent with the look and feel of V5 (so on a 1~5 dot basis) and a recalibration of the disciplines to have all disciplines b
    7 KB (1,134 words) - 13:40, 9 January 2024
  • |level=4 ...e Rouse Checks for awakening each night, though being pushed beyond Hunger 5 simply causes them to enter Hunger Frenzy upon their rebirth rather than su
    2 KB (389 words) - 11:01, 25 August 2019
  • |level=5 ...ell. They also gain a dot from a Mental or Sorcery Discipline and a single level 1 power known by the biothaumaturge on top of the one from the previous rit
    4 KB (568 words) - 09:26, 19 October 2021
  • |level=1 ...s to their body by molding the changes onto themselves; this process takes 5 minutes of molding on a Win, or 1 minute of molding on a Critical Win. This
    4 KB (649 words) - 04:33, 9 November 2020
  • |description1-3=Level 1 Power 3 Description |cost1-3=Level 1 Power 3 Cost
    16 KB (2,773 words) - 23:22, 17 October 2019
  • ...lly wanted. For normal humans this allows a vampire to slake between 1 and 5 Hunger (but only up to 2 safely), whilst for corpses this allows a vampire ...single Hunger. When buying blood bags, Storytellers may wish to require a level of Resources per Hunger they wish to slake in a single roll, for convenienc
    9 KB (1,418 words) - 19:00, 2 March 2022
  • |description1-3=Level 1 Power 3 Description |cost1-3=Level 1 Power 3 Cost
    15 KB (2,403 words) - 09:47, 19 October 2021
  • ...blood sorcery''' powers to add to your character's repertoire, the power’s level is equal to its dot cost. This loresheet costs 4 exp per dot instead of th '''Dots in this loresheet must be taken in order of 1 to 5'''
    11 KB (1,834 words) - 21:01, 31 January 2021
  • |level=4 ...s as swords, or even growing functional extra arms. The vampire must spend 5 minutes (or take no other action, including movement, if done in combat) an
    4 KB (569 words) - 23:50, 9 May 2019
  • |level=5 If the alchemist fails a Hunger check whilst at Hunger 5 in the process of this, they immediately go into a Fury Frenzy, potentially
    10 KB (1,618 words) - 09:11, 11 March 2021

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