Difference between revisions of "User:Dercomai"

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* [[Silicon Eyes]] (Auspex 3): See through the "eyes" of cameras and sensors
 
* [[Silicon Eyes]] (Auspex 3): See through the "eyes" of cameras and sensors
 
* [[The Feather's Flight]] (Auspex 4): See the trails left by auras over time
 
* [[The Feather's Flight]] (Auspex 4): See the trails left by auras over time
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=== Fortitude ===
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* [[Soul's Aegis]] (Fortitude 3 + Oblivion 2): Prevent all damage, take stains instead
  
 
=== Dominate ===
 
=== Dominate ===
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* [[Jinx]] (Oblivion 3): Cause technology to malfunction
 
* [[Jinx]] (Oblivion 3): Cause technology to malfunction
 
* [[Reaper's Kiss]] (Oblivion 4): Cause inanimate matter to decay
 
* [[Reaper's Kiss]] (Oblivion 4): Cause inanimate matter to decay
 
=== Oblivion Ceremonies ===
 
 
* [[Entropic Sight]] (Ceremony 1): Create a lens that shows the world as a wraith sees it
 
* [[Grave Goods]] (Ceremony 1): Allow ghosts to interact with a particular object
 
* [[Pishacha's Feast]] (Ceremony 1): Consume a corpse to slake Hunger or experience its memories
 
* [[Shadowlands Beacon]] (Ceremony 1): Create a beacon visible at great distance in the Shadowlands
 
  
 
=== Presence ===
 
=== Presence ===
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* [[Horrid Form]], aka Fright Form (Protean 4): Turn into a monstrosity, such as Zulo form (replacing the version in the Companion)
 
* [[Horrid Form]], aka Fright Form (Protean 4): Turn into a monstrosity, such as Zulo form (replacing the version in the Companion)
 
* [[Form Mastery]] (Protean 5): Fight Form and Flight Form can turn into any animal, not just one
 
* [[Form Mastery]] (Protean 5): Fight Form and Flight Form can turn into any animal, not just one
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=== Oblivion Ceremonies ===
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 +
* [[Entropic Sight]] (Ceremony 1): Create a lens that shows the world as a wraith sees it
 +
* [[Grave Goods]] (Ceremony 1): Allow ghosts to interact with a particular object
 +
* [[Pishacha's Feast]] (Ceremony 1): Consume a corpse to slake Hunger or experience its memories
 +
* [[Shadowlands Beacon]] (Ceremony 1): Create a beacon visible at great distance in the Shadowlands
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* [[Death Knell]] (Ceremony 2): Know whenever someone dies in your Domain
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* [[Nekyia]] (Ceremony 2): Make an offering of food, which ghosts can consume for nourishment
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* [[One Foot in the Grave]] (Ceremony 3): Physically touch and harm ghosts
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* [[Forge the Soul's Anchor]] (Ceremony 5): Bind a wraith to a new fetter
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* [[Night of a Thousand Eyes]] (Ceremony 5): Possess and control your zombie horde from a distance

Revision as of 06:55, 19 October 2021

This is an overview of discipline powers created by Dercomai aka Draconis.

Animalism

Auspex

Fortitude

  • Soul's Aegis (Fortitude 3 + Oblivion 2): Prevent all damage, take stains instead

Dominate

  • Voice of Styx (Dominate 1 + Oblivion 1): Contact and command spirits
  • Stifle (Dominate 4): Suppress other vampires' disciplines

Obfuscate

Oblivion

  • Mortician's Appraisal (Oblivion 1): Sense the presence of corpses, or learn their cause of death
  • Bolster the Decaying Flesh (Oblivion 2 + Fortitude 1): Apply vampiric healing to another corpse
  • Gatekeeper (Oblivion 3): Shape the Shroud, making it stronger or weaker in an area
  • Jinx (Oblivion 3): Cause technology to malfunction
  • Reaper's Kiss (Oblivion 4): Cause inanimate matter to decay

Presence

  • Enrapture, aka Love (Presence 5): Like Entrancement but more so, creating a temporary blood-bond

Protean

  • Malleability (Protean 1): Make temporary, cosmetic changes to appearance
  • Vicissitude (Protean 2 + Dominate 2): Apply Protean powers to others, permanently (replacing Fleshcraft)
  • Fight Form (Protean 3): Turn into a large predatory animal (replacing Shapechange)
  • Flight Form (Protean 3): Turn into a small predatory animal (replacing Metamorphosis)
  • Horrid Form, aka Fright Form (Protean 4): Turn into a monstrosity, such as Zulo form (replacing the version in the Companion)
  • Form Mastery (Protean 5): Fight Form and Flight Form can turn into any animal, not just one

Oblivion Ceremonies

  • Entropic Sight (Ceremony 1): Create a lens that shows the world as a wraith sees it
  • Grave Goods (Ceremony 1): Allow ghosts to interact with a particular object
  • Pishacha's Feast (Ceremony 1): Consume a corpse to slake Hunger or experience its memories
  • Shadowlands Beacon (Ceremony 1): Create a beacon visible at great distance in the Shadowlands
  • Death Knell (Ceremony 2): Know whenever someone dies in your Domain
  • Nekyia (Ceremony 2): Make an offering of food, which ghosts can consume for nourishment
  • One Foot in the Grave (Ceremony 3): Physically touch and harm ghosts
  • Forge the Soul's Anchor (Ceremony 5): Bind a wraith to a new fetter
  • Night of a Thousand Eyes (Ceremony 5): Possess and control your zombie horde from a distance