User:Dercomai
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This is an overview of content created by Dercomai aka Draconis.
Contents
Special Rules
- Specific Notes (Dercomai): Power-specific house rules and updates
- The Reunion Revisited: Revised rules for the Hecata bloodlines
- Reborn and Agonizing Bite: Flaws for use with The Reunion Revisited
Animalism
- Animal Messenger (Animalism 2 + Obfuscate 2): Send messages via animal
- Lord of the Land (Animalism 5): Apply Animalism powers across your claimed domain
- Quell the Herd (Animalism 5): Quell crowds and gatherings
Auspex
- Silicon Eyes (Auspex 3): See through the "eyes" of cameras and sensors
- The Feather's Flight (Auspex 4): See the trails left by auras over time
Fortitude
- Soul's Aegis (Fortitude 3 + Oblivion 2): Prevent all damage, take stains instead
Dominate
- Voice of Styx (Dominate 1 + Oblivion 1): Contact and command spirits
- Stifle (Dominate 4): Suppress other vampires' disciplines
Obfuscate
- The Missing Voice (Obfuscate 1 + Presence 1): "Throw" your voice anywhere within line of sight
- Touch of Shadow (Obfuscate 1): Conceal objects on your person
- Impermanence (Obfuscate 2): Disguise one object as another
Oblivion
- Mortician's Appraisal (Oblivion 1): Sense the presence of corpses, or learn their cause of death
- Bolster the Decaying Flesh (Oblivion 2 + Fortitude 1): Apply vampiric healing to another corpse
- Gatekeeper (Oblivion 3): Shape the Shroud, making it stronger or weaker in an area
- Jinx (Oblivion 3): Cause technology to malfunction
- Reaper's Kiss (Oblivion 4): Cause inanimate matter to decay
Presence
- Enrapture, aka Love (Presence 5): Like Entrancement but more so, creating a temporary blood-bond
Protean
- Malleability (Protean 1): Make temporary, cosmetic changes to appearance
- Vicissitude (Protean 2 + Dominate 2): Apply Protean powers to others, permanently (replacing Fleshcraft)
- Fight Form (Protean 3): Turn into a large predatory animal (replacing Shapechange)
- Flight Form (Protean 3): Turn into a small predatory animal (replacing Metamorphosis)
- Horrid Form, aka Fright Form (Protean 4): Turn into a monstrosity, such as Zulo form (replacing the version in the Companion)
- Form Mastery (Protean 5): Fight Form and Flight Form can turn into any animal, not just one
Oblivion Ceremonies
- Entropic Sight (Ceremony 1): Create a lens that shows the world as a wraith sees it
- Grave Goods (Ceremony 1): Allow ghosts to interact with a particular object
- Pishacha's Feast (Ceremony 1): Consume a corpse to slake Hunger or experience its memories
- Shadowlands Beacon (Ceremony 1): Create a beacon visible at great distance in the Shadowlands
- Death Knell (Ceremony 2): Know whenever someone dies in your Domain
- Nekyia (Ceremony 2): Make an offering of food, which ghosts can consume for nourishment
- One Foot in the Grave (Ceremony 3): Physically touch and harm ghosts
- Forge the Soul's Anchor (Ceremony 5): Bind a wraith to a new fetter
- Night of a Thousand Eyes (Ceremony 5): Possess and control your zombie horde from a distance
- Denying the Ferryman (Ceremony 5): Embrace a corpse, or purge a bloodline flaw